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There's so much going on that I forget all about the intel, but I still manage to take the airbase, giving me another tool to make my march north, to Monte Cassino, just a little bit easier. When my engineers get flamethrowers, that's when we really start cooking. Amid the fracas, I'm plonking down new buildings near my HQ, recruiting units, and upgrading my existing ones as they tier up. They get pinned down by a sniper in a tower, but smoke grenades and rockets make short work of it.
![heroes of might and magic 3 campaigns heroes of might and magic 3 campaigns](https://img.youtube.com/vi/Hva8xu7HVOk/0.jpg)
In the north, by the hangars, other soldiers duke it out with entrenched Nazis as buildings are blown to smithereens. At one point, I have to charge across empty runways, using the occasional ditch to hide my troops, and when one isn't available, my poor medical truck. My first Company of Heroes 3 mission is a delight-a dramatic battle lit up by countless fires and explosions, courtesy of the airbase's many, many fuel-filled barrels. It's only available in singleplayer, though, so if you're planning on getting stuck into the PvP you won't want to rely on it too much. It's just endlessly satisfying to put together a plan and then go back to the action and see my lads pull off a perfectly-timed tactical manoeuver. I consider myself an experienced, if lapsed, player, but I see myself continuing to use the tactical pause quite a bit. My reflexes ain't what they used to be, so the ability to pause the action at any time to issue commands and create waypoints is a genuine lifesaver, especially when I split my forces up and find myself managing multiple battles. As helpful as it is, though, it pales in comparison to the tactical pause feature. The medical truck proves to be a significant boon, especially given that it's been a while since I played Company of Heroes. Battles also conjure up explicit optional objectives, like finding intel or taking out a specific enemy. The truck can be destroyed, of course, and I turn protecting it into a personal side mission. On the campaign map, this detachment can heal my infantry, and in missions this translates to a very helpful little truck that passively heals any troops standing near it. They can't actually instigate real-time battles on their own, however, but if they are near or attached to a company when one starts, they can provide a range of benefits.īeing a cautious commander, I decide to bring a medical detachment with me for the airbase mission. They're backed up by detachments, which can still march across the map independent of the companies, taking territory and getting into turn-based fights.
![heroes of might and magic 3 campaigns heroes of might and magic 3 campaigns](https://ubistatic-a.akamaihd.net/0004/prod/images/150331_Preview/MMH7_AdventureMap1.jpg)
Across the war, they get points that can be spent on a variety of upgrades allowing you to both empower and specialise them. Companies are your primary units that you'll use to engage the enemy in real-time battles, from American airborne units to the devastating Indian artillery. I've got several companies and detachments at my disposal, and how I combine them will have a big impact on the battle ahead. Before storming the airbase, however, I have to decide my approach and pick my troops. My first target is the nearest airbase, giving me access to handy things like aerial reconnaissance and paratrooper drops. A-TeamĪfter spending a bit of time admiring Italy, I get back to the war. Relic used old maps made by the Royal Engineers to see where rail lines and roads were, which ones were functional, which ones could be used by tanks, so that journey through Italy, the routes you take and the obstacles in your way, are authentic to what that environment was at the time. But Relic's also built it with an eye towards logistics and authenticity. It's a fetching map, too, with lots of little cosmetic flourishes, like the Vesuvius standing next to Pompeii, huge and menacing, or the striking Monte Cassino, which looks lovely even when it's surrounded by barricades, tanks and AA guns.
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You don't need to take every town in Italy, but I quickly found myself being seduced by the promise of total conquest and all the goodies that come with it. Each discrete bit of territory offers something, whether it's more resources, another link in the supply chain-if the chain breaks, your cut-off units won't be at peak efficiency-or access to air and naval forces.
#Heroes of might and magic 3 campaigns full
It's a chunky map, but only a small slice of the full Italian campaign map that we'll get to play at launch. With my army in Naples, the sprawling Italian countryside stretches out before them.